It’s incredibly easy to use, with intuitive tools that can be used by any artist, no matter their technical knowledge.It supports all major rendering engines, at multiple versions: Arnold, 3Delight NSI, Redshift, Renderman and VRay.It does not use any "virtual nodes", this way we keep memory as low as possible and you can always set attributes, overrides, and setup animation keys on overrides.It talks _directly_ to USD, without any intermediate abstraction layer such as UFE, thus minimizing any potential overhead and memory usage.It works with any Maya version: 2018, 2019, 2020, on all platforms and Maya 2022 with Python 2.7 on Windows and Linux.It works out-of-the-box and delivers utmost performance when writing, reading, playing-back and rendering large production data sets. ![]() Its non-destructive editing workflow featuring assets, compositions and overrides, simplifies data exchange within your work group, with external partners and between different applications that support USD.With Multiverse | USD you have a future-proof 100% native USD solution for Maya that covers all the production steps from modeling, animation, layout, lookdev, scene assembly, mo-cap, crowds, to final shots lighting & rendering, both interactive & offline.
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